Among fans of computer games, the game from the TaleWorlds Mount and Blade: Warband studio is quite popular. How to become a king in this game? The question that arises almost immediately, because one of the main changes in the gameplay was the ability to lead your own state. But first we need to say a little about the game itself.

When did Mount & Blade appear?

The first part of Mount & Blade was released in 2008. This was a solid RPG with elements of strategy, the possibility of mass battles and normal graphics. However, there were still a lot of shortcomings in the game that the developers wanted to fix in order to win the love of the players even more. In fact, the game is a journey into the world of fictional Calradia. The player will have to roam the game world, fight robbers, participate in tournaments, hire warriors to join his squad. And in general, to do everything that a brave and skillful warrior is supposed to do.

Mount & Blade: Tournament Age

So, after 2 years, a completely updated version of the game was released, in which a lot of tasty features were added. The graphic component has undergone very serious changes, a new faction has been added, the map has been enlarged. All this has allowed a game like Mount & Blade: Warband to become a masterpiece. Becoming king is the most interesting and exciting change in the game. After all, before the players could only serve the king of another state, but they themselves would never be able to achieve such power. The new update made the game doomed to success.

Mount and Blade Warband: how to become a king in the game

Thousands of players on the very first day of the release of the game began to play the game in the hope of gaining full power and eventually uniting all of Calradia under their banners. But how do you become king in Mount and Blade? It turned out that it is not so easy at all, it takes many hours to obtain such a high rank. So, let's look at the main steps for recognizing the royal title:

1) Build your character, paying special attention to the characteristics of leadership and persuasion, because these are the most important qualities for a future head of state.

2) In battles, win some fame, collect a normal army and go to the service of any king.

3) Continue to increase your renown, complete quests and increase your troops.

4) Having collected a large army, renounce your ruler and capture any of his castles.

5) Name your state and send an ambassador to those factions that have reacted well to your rebellion. Most likely, these kings recognize your right to be the ruler. Keep sending ambassadors with a high persuasion skill until you are recognized as the king of the new state.

But that's not all the features of Mount and Blade Warband. How to become a king differently? We have considered the military-diplomatic method of seizing power. The second way is to marry the king's daughter. To do this, you need to improve your relationship with the royal family, increase your fame by participating in tournaments and battles, increase your honor and your friendly relations with the faction you need. If you can achieve all this, then after the wedding you will be recognized as king. Do not rush to propose a hand and heart, but first, become the most famous and respected person in the state.

How to assert your right to power

In fact, after the coronation, you are just starting your journey in the game. This is another plus of Mount and Blade Warband. How to become a king is one thing, but to stay and rule successfully is quite another. After the coronation, start gathering an army. Remember: the king needs a large and strong army, otherwise you risk being defeated by enemy kings or lords. Conquer cities, win over friendly lords and increase your influence throughout Calradia. Mount&Blade: Warband is a wonderful computer game that gives you complete freedom of action.

The difference between the games is significant: in IG you cannot create your own state, this is not provided for by the game (you can only support the applicant or become a rebel; if you don’t like this prospect, there are numerous places where this is possible. In WB, you just need to create your own state, get married or get married, although not necessarily. There is also added a game over the network. If you don’t like how all this is implemented, they will help out again. Everything can be found in the existing parts of the game. The parts are not connected with each other in any way).

Confused in games:
"The Age of Tournaments" is a localization of the original Warband released by 1C. That is, this is Warband, just officially Russified. The last released "1C" patch brings the game to version 1.153, although the original English version has already exceeded 1.166.
"With Fire and Sword" is an add-on by the "SiCh" studio for the original Mount&Blade game ("Hero's Story" in the localization from "1C"), that is, it was made on the original game engine, including versions 1.016 and 1.017, which were given the designation "Gold edition".
"With fire and sword. Great battles" is a version of the add-on released already on the Warband engine. It has better stability and some additional features. The latest version is 1.143.

BASIC CONCEPTS

  • Control
    GG - this is the abbreviated name of the main character on the forums.
    WASD - motion control. In mods, there may be other control buttons that are assigned to other actions or commands to the squad. As a rule, this is U, V, N, V
    TAB - leave the area (Sometimes it happens that you can’t leave the location, press TAB, sometimes it works F, pressed at the edge of the area in which you are).
    F - interaction with objects and people.
    R - switch view (return back - press again).
    L - read game messages if they flashed very quickly.
    "press spacebar" - jump (if in location); "Press and hold the spacebar" on the global map - pause the passage of time and cancel the specified destination.
    Shift in location - zoom in/out of the camera.
    E - kick
    C - character window
    P - squad window
    I - inventory (in battle - look into the chest, it is located at the spawn point of the GG)
    Pressing and holding the left button - swing a weapon or draw a bowstring
    Button release - hit, shot
    Right mouse button (hold and hold) - block the blow inflicted on the main hero. Set in the direction of attack.
    Left mouse button - attack with weapon
    Mouse wheel - select weapon
    Ctrl + Left mouse button - quick shifting of items in the inventory when trading. Hold down the key and click on everything that needs to be sold, the items will quickly move to the merchant.
  • knight strike- a particularly strong blow, delivered only on horseback and at speed with the tip of a spear. In IG it can be thrown with any spear, the spear is lowered to strike automatically as soon as the horse reaches the desired speed.
    In WB - only with a cavalry spear (a circle appears under the life bar), speed is also needed.
    For WB, there are two types of such a strike: manual and automatic.
    Manual is done at speed by pressing the X key (do not press LMB).
    Automatic - similar to the strike from the IG, but it can be applied much less frequently (when it is impossible to apply, the circle under the life bar glows red)
  • Minor factions
    Bounty hunters can often be found on the global map. They are indifferent to GG, but there is a benefit from the faction. At the beginning of the game, it is sometimes beneficial to join their battles with robbers of all stripes, you can gain experience and earn extra money without risk.
    (There are many minor factions in mods, and not all of them are friendly.)
  • Quests
    With the help of quests, you can improve relationships and earn money. It is easiest for a beginner GG to deliver letters. Keep in mind that refusing a quest can lead to a worse relationship with the lord who offered it. However, as unfulfilled. More about all types of quests in
  • Tournaments
    A good way for a beginner GG to watch the battle and practice on their own without risking their wallet. Sometimes you can even make money. If you don't have enough experience, it's better not to bet, you will lose money.
  • Fighting spirit
    This is the mood of your warriors. Over time, it goes down on its own. When quite low, warriors will start to desert. Don't lead huge armies as it will go down faster. Fallen - pick up with a variety of food (some products may go bad, check), and battles.
  • caravans
    At first, it is better not to touch them. Any caravan belongs to some state, with which it is completely unprofitable to spoil relations (relations will fall when robbed). When the GG is in the service of a faction, during the war it is possible to profitably rob enemy caravans. It is more profitable to demand money from them, especially if the GG's army is numerous.
  • Marshal election
    If you are chosen as a marshal (notoriety required), don't expect all the lords to come running under your banner. More often those with whom you have a good relationship come (therefore, whenever you have time, try to improve them, take quests and attend holidays). Even if a lord with a negative attitude towards you has come to the military company you started, he will not join the battle on your side.
    If you are not chosen, do not miss the opportunity to raise relations with one of the candidates by voting for him.
  • What are travelers, intermediaries, applicants for?
    If an NPC satellite has disappeared from your squad - ask the traveler in the tavern, he knows where someone is.
    Sell ​​the prisoners to the mediator in the dialogue. Try to get rid of them quickly, if there are a lot of them - your squad will lose speed and stronger squads can catch up with you.
    The applicant can be supported if you do not dare to create your own state.
  • Disagreements
    This parameter can decrease and increase. If the GG is the lord of the faction, with a high indicator, he can be expelled from it. A high level of disagreement affects the receipt of honors (you do not receive allotments, you cannot vote for yourself in the election of a marshal, and the lords will not help you (only loyal friends), and will be accused of treason.

    Disagreements grow if:
    1) Often lose (when you are in battle with the lords of your faction).
    2) Being a marshal, you kick and do nothing.
    3) Do not follow the instructions of your marshal.
    4) Not respected by other lords of your faction (have a bad relationship with them).
    5) Argue about allotments.

    Decreases:
    When capturing castles, frequent victories.

  • Purpose of the game
    What should be done in the game?
    Have fun. Try to live there. The game does not have a clear goal, except to capture everything on the global map, independently, or by supporting any faction.
    You need to start by creating a character, forming a squad (hiring the first few people and NPC satellites and training them), earning money, entering the service of one of the factions, then destroying all enemies before the end of the game. Talk to everyone you meet, so you will learn more.

GG AND HIS TEAM

  • health and skills
    The choice during character creation affects the small items and weapons with which the GG will appear in the game. Development occurs due to gaining experience, which with each level must be distributed in the chosen direction. Experience is gained after battles, for quests.
    Health during the battle cannot be restored (except in some mods). It will recover on its own over time.
  • books
    books are read through the camp menu. There should be an item "Take action". And a book in inventory, of course. And it's the one you can read.
    There are books that you do not need to read, you need to carry them with you. While this is in the inventory - they give an increase to the skill.
    Not every book can be read immediately. Many require pumped Intelligence. After reading the book, you can sell it, nothing will happen to the skill.

    UNREADABLE

    Big Book of Surgery

    Gives: Surgery +1

    book of healing
    Required: keep the book in inventory at all times
    Gives: Wound dressing +1

    About working with weapons
    Required: keep the book in inventory at all times
    Gives: Training +1

    READABLE

    About the art of swordsmanship

    Gives: Weapon Proficiency +1

    Biography of Alixen the Great
    Required to Read: 7 Intelligence
    Gives: Leadership +1

    About the affairs of the military
    Required to Read: 9 Intelligence
    Gives: Tactics +1

    Writings on logic
    Required to Read: 10 Intelligence
    Gives: Intelligence +1

    Treatise on the value of things
    Required to Read: 11 Intelligence
    Gives: Trade +1

    About the science of mechanics
    Required to Read: 12 Intelligence
    Gives: Engineering +1

    Rhetoric to Herennius
    Required to Read: 8 Intelligence
    Gives: Persuasion +1

  • NPC and squad
    (relations between NPCs and lords, morale, promotions, army size)
    Not all NPC Companions like each other. If you type a lot of them - swearing between them is guaranteed. Highly pumped "Leadership" skill prevents them from wanting to leave the squad, but it's usually easier to pick up a few compatible comrades and invest points in something more necessary.
    You can see the characteristics and relationships of NPS.
    relations between satellites and the line of troops of all factions.
    If you are fighting for the Kergits, it is better to recruit Kergit recruits, otherwise there will be a minus to morale, if you suddenly recruited from weddings and started a war with them (valid for the WB).

CREATING YOUR OWN STATE (for WB)
What do we have to do:

  • stock up money and pump the army, it is possible to improve relations with a large number of lords. First hire in any state, and fight on its side. Release the captured lords, relations with them will increase. The chance of capturing an enemy lord is random. The more battles, the better, this will increase your fame, and the GG will gain experience.
  • Capture a castle or city(easier on the outskirts of the map, less likely that enemies will rush across the entire map to beat him off).
    It is better to immediately set such a goal, and slowly improve relations with the surrounding villages. There is a chance that this way you will be given more recruits there, and they will be needed for the garrison. It’s good to immediately come with a large army and leave it all in the conquered estate as a garrison, and quickly get recruits from the surrounding villages yourself with a dozen horsemen. Lords mainly look at the number of armies and garrisons, so that the castle is not immediately recaptured, plant more people there. Sometimes it is useful to keep a reserve there that you can take on a hike when you need it. While the warriors are in the garrison, they require less salary. Before paying salaries, it is useful to temporarily transfer the entire army to the garrison, and then take it from there. In the garrison (other than your reserve) place especially strong fighters, and knights and archers, higher in the list. So they will appear at the beginning of the battle. Below - a semi-pumped middle peasant, at the very bottom - just anyone for quantity. In a detachment on the global map - do the same, put the medic at the end, so he is less likely to appear on the battlefield. Remember that if he is stunned, the medicine skill will cease to work for the entire squad. In general, it is better to upgrade surgery with the GG, the overall mortality will decrease, since the GG skills always work.
  • Claim the throne(for a start, 20 is enough, then you can raise it)
    This right shows the player's chances of becoming the ruler of all of Calradia. The larger it is, the higher the probability of recruiting lords into your faction. It is not at all necessary that it be equal to 100% at the time of the creation of your state. It appears gradually, as a result of actions taken by the player. You can find out the exact value at any time through the game menu. This is not a mandatory parameter when you start to capture a lot of possessions - the lords will come anyway. Try to release those caught more often, this will increase honor, and relations with respectable lords depend on it.

    What does the right to the throne affect:
    - on the possibility of a woman to persuade her husband to raise a rebellion and establish his own kingdom (more than 20 are needed);
    - to poach lords in the standard way (need more than 20 for upstandings, more than 10 for pitiless)
    - on the success of the request to become the lord of one of the factions (less than 30 is needed, kings do not like to recruit potential competitors);
    - on whether the lord defector will go to the faction to the GG or to someone else (25 is needed, script lord_find_alternative_faction);
    - in npc_decision_checklist_take_stand_on_issue, when lords decide who they vote for (minimum influence and not in Native);
    - increases the pace of morale of faction troops to 0 (slot_faction_morale_of_player_troops, the script itself is executed in simple_triggers).
    No influence on the adoption of diplomatic decisions of war / peace was found.
    The recognition of kings in the Native does not affect anything. All you get is +10 throne entitlement. Nowhere else does your confession count. Generally. At all.

    Increases the right to the throne:
    1 Completing companion quests.
    2 Recognition of the GG state by another ruler (it is necessary to send an ambassador to the monarch with whom relations are higher).
    3 Recruiting lords:
    You can try to convince to join the GG faction.
    (for this you will need the right to the throne as much as you have, free lands, good relations with the recruited lord, and a large army behind your back, the lords look at its quantity. Always keep a couple of villages unallocated to attract new lords. It is better to talk with those lords who are unhappy his king and state of affairs in the state)
    Assign from among your companions
    4 Conclusion of a peace treaty
    5 It is desirable to marry / get married, spouse (a) is a free faithful companion.
    More about the wedding:

    As always, positive relationships are important here. Capturing any castle, look immediately after the end of the battle in the hall. As a rule, several ladies stand there. Talk to everyone and let everyone go, it helps to raise the relationship. When you decide to marry, it will be easier. Learn verses from bards in taverns. Better write them down. The same bards can talk about possible brides. It is best to get acquainted during the holidays, the ladies stand in the hall. If a lady is not bored with your company, she will not rush to finish the conversation. This is a sure sign that you can continue the relationship with her. If a tournament is held in the city during the holiday announced by the lord, win it and then go to the lady. Say that you dedicate your victory to her. (If you can’t win in any way, you can do without the tournament). The next stage of courting a lady is best to start with the establishment of friendly relations with her father. It is advisable to take quests from him and help him in battles up to a relationship of +20 or +25. By this time you should have fame and at least some kind of castle. At the same time, do not forget to go on dates with the lady and read poetry to her, she herself will call you from time to time. (If you're a hard-core moralist, you can ask your father for permission first before dating, but remember to establish a positive relationship with him first.)
    When the relationship with the bride is about +30, you can ask her for her hand. Dowry required. It will have to be given to the bride's father in the dialogue, and he will disappear for several days. You will later be sent an invitation to appear at your father's castle for a ceremony after which you are considered legally married. The wife will move to your castle.
    If nothing works out with the father at all, you can do without his consent, but this will greatly spoil relations with many lords, and possibly with your wife. It's better not to.

  • Give allotments to vassals(If you do not do this quickly, relations with them will begin to fall).
    First of all, decide on the capital. It is desirable that the city become it, a little further from the outskirts (you will have to run there all the time). The capital can be moved.
    To give a vassal an allotment, go to the lord's hall in the capital, and select someone there as an adviser. Best of all - a spouse (a), since he does not have skills useful for combat, but it takes a long time to pump. If it is not there, any NPC from the squad will do, even a grumbling one, he will not go anywhere from his position. Avoid appointing a local citizen as an adviser, he is buggy. Further, all questions regarding allotments and policies are resolved in dialogue with the adviser.

    If relations with vassals fall:
    1 Attend holidays. And arrange yourself.
    (use the invitations of the lords, and to arrange a holiday - contact your wife)
    2 Relations can be raised with any lord by giving them money through the Lady (they stand in many castles and cities in the chambers of the lords)
    3 Give them a dress (you can have more than one)
    By the way, when giving land to one of the lords, keep in mind that many of the rest will be offended, because they gave it to him and not to them. There are such lords to whom no matter how much you give, it is still not enough for them. As a result, relations with them deteriorate all the time. One day they can run away to the enemies, taking the castle with them. Let's just give villages like that, the village is inseparable. Or don't give them at all. When the affairs of your state improve noticeably, the vassals themselves will run to you.
    4 Send a gift. Not all products are suitable, be careful.

  • Building enterprises and inefficient tax collection
    Enterprises can be built in any city. This is not necessary, but it can slightly increase your income, although you still won’t feed a huge army. The main thing is not to stand the same type everywhere, otherwise you will face a shortage or high cost of raw materials. You can buy raw materials where it is profitable, for example, it is better to look for grain for a brewery where it is cheaper in the villages. Numerous enterprises take a lot of time, because they often require attention, there will be no time for war and quests.
    For a more profitable purchase of raw materials or goods, both for production and for trade, it is recommended to increase relations with the city in which you often buy.

    Sometimes, when profiting from possessions, such an unpleasant coefficient as "losses from inefficient taxation" appears.
    And often this is a very significant amount. This is nothing more than tax shortfall when a player has a lot of real estate. Starts when owning more than one city or castle - on hard difficulty, three cities or castles on medium difficulty, or five cities or castles on low difficulty. The more castles or cities, the greater this amount will be, in percentage terms it ranges from 5% to 3% for each possession.

All users and avid gamers are interested in the Mount and Blade Warband game, how to become a king. If they have already managed to familiarize themselves with the mechanics and assemble their strong squad, this task comes to the fore. Only here to carry it out in a couple of minutes will not work. We'll have to look for ways to recognize their greatness among the lords and ordinary citizens. The long way to the throne and crown is worth the effort, because it will bring glory, satisfaction for one's pride.

Game description

If the player first installed Mount and Blade Warband, how to become a king, he should not be interested. He is an ordinary subordinate of one of the five kings who jointly divide the territory of Calradia into states. The player will have to conquer each territory in turn in order to become the overlord and complete the campaign. A notable feature is the presence of your own detachment and the ability to participate independently in battle. The hero must be equipped in armor, equipped with weapons in order to have an advantage over enemies in a fight. The siege of the fortress is similar to a medieval assault, because it is this period of history that the developers took as a basis. There is the possibility of diplomacy, intrigue, rebellion and much more. Success can only be achieved by studying every single aspect of the game.

Kingdom of Swadia

The general map of the peninsula of Calradia is divided into five separate countries. One of them is Swadia, which attracts users with its open spaces. The ruler of these lands has the most soldiers, gold and resources. That is why gamers are looking for a way in Mount Blade Warband, how to become the king of Swadia. Unfortunately, such a function is not provided, because the inhabitants will never call the conqueror with such a title.

Persistent gamers tried to experiment with mutinies, when a property is attacked and a letter is sent to the king. The overlord either gives up lands or comes out to fight you. It was verified that even with superior forces, it would not be possible to achieve the surrender of the throne. The assassination of the king will also not help to achieve recognition from the citizens, then the Swadia idea will have to be abandoned. This state is conquered by other methods, and the result is impressive even without a nominal title.

Founding your own kingdom

If you do not know how to become a king in Mount and Blade Warband, then you should pay attention to the possibility of founding your own state. From this begins the road to the crown in any case. Before you found a power, you need to understand that you will immediately find yourself under the gun of powerful neighbors. It is recommended to do this only when the gamer is confident in his abilities.

It is possible that five large states of Calradia will decide to attack at once. They cannot allow the expansion of a new country at the expense of their territories, because this will lower their rating and deprive them of income from the conquered lands. In this case, the created power will upset the diplomatic balance, and so that alliances are not concluded, the neighbors will launch an attack. The last argument in this case will be strength. Due to the small starting area, they will consider you easy prey.

If these arguments do not seem formidable, then start creating your kingdom in Mount Blade. It is enough to renounce your master and start conquering territories. After that, we will have to focus on popular recognition.

The first way to become king

According to ancient customs, marriage to a royal daughter guarantees a future right to the throne. The problem is that they don't even catch the eye of ordinary knights. From this came the legend that beautiful ladies waiting for a marriage proposal do not exist in Mount and Blade Warband. How to become a king in this hopeless situation, the players do not understand, but in fact, daughters exist.

Look for bards in the taverns of cities and learn the craft of reciting poetry. During the dialogues, the minstrels will tell you that you cannot see the royal daughters on a normal day. The only suitable moment for this is a holiday. She will appear only if the lady's opinion of the player is 10 or higher. The next time you visit the city, a sign "try to visit the lady" will appear. A nanny will meet at the threshold and refuse you because of a recent date at the holiday.

This character will reveal the secret about another suitor of Milady. He must be challenged to a duel and defeated. Then comes a series of standard actions to win the girl's heart, and then the wedding itself. After that, in the cities of the player they will call “Your Majesty” and “Our King”.

The second way to get the title

If a gamer is looking for a way to become king through conquest in Mount and Blade Warband, then fighting for his own state is ideal for him. It pays to be prepared for the dangers mentioned above, but if the player considers himself ready, then renounce patrons and look for an easy-to-loot castle.

It is best to choose a territory on the outskirts, so as not to defend yourself from all enemies at once. Then the decision to become king is announced, and companions gather in the taverns of the city. These men will play the role of heralds and tell the citizens of Calradia about the new king.

Upon returning, each of them will bring +3 units of the right to the throne. At fifteen, the lords will go over to your side. Then we begin to conquer small states and try to gain 30 units of the right to the throne. If this can be done, then people will recognize you as king, and the lords will begin to address "Your Majesty."

Assault on the crown

The fastest way to create a huge state and achieve the title is to betray your faction. There are simply no easier options on how to become a king in Mount and Blade Warband (codes excluded). The secret lies in finding the bastard and conquering the small castle of the faction to which you obey.

Further, under the command of this false ruler, smash the territory of the country step by step. Before starting, it is recommended to assemble a detachment of two hundred pumped knights and be sure to have a wife. Then the siege of the castle and any battle will seem like a joke.

When the faction is weak enough, assemble a fest where it will be possible to arrange a massacre. The battle will be one of the most difficult in the entire campaign, but if you win, all cities will automatically go to the player.

Then collect companions and send them to other lands in order to increase the right to the throne. The defeated faction should leave one city and make peace with them. Gradually, all the lords will run under your command, and then you can complete the conquest that you have begun. After being recognized by the king, great opportunities open up for further action, and everyone will be able to choose their own path.

Codes in the game

In Mount Blade, cheat codes cannot be entered directly through the console. You need to download additional files, allow the use of passwords in the start menu. Now in the game you can activate various auxiliary functions with special combinations. For example, in the stats window, press CTRL+X, and 1000 experience points will be added for the hero. The same combination with an open inventory adds 1000 gold.

The use of codes is not limited in any way, and the number of introductions depends only on the gamer himself. The player also has the opportunity to give control of the character in battle under the control of the computer, stun enemies, instantly upgrade the squad. The list does not end there, because different sets of cheats carry a different functionality.

If you have already figured out how to become a king in Mount Blade, then it's time to focus on the main points. First of all, it concerns finances. If you follow the second method (creating a state), then a pumped squad can take much more money than taxes will bring. Regulate trade, rob caravans along the way and expand your empire.

It is also important not to lose sight of the influence on the lords. If in battle they are captured by the player, then it is better to let them go. The authority among your subordinates will increase, and it will be possible to lure enemy nobles. They will return dissatisfied with the king, and with the help of companion connections, you can win them over to your side. The more lords, the easier it is to rule a new country, and the amount of income will increase significantly. Win fame and prestige with a reasonable approach, because the game allows you to do this.

Mount & Blade. The Age of Tournaments offered the players a kind of final goal - the creation of their own kingdom and expansion of its borders to the size of the whole of Calradia. Technically, it is not difficult to found a new kingdom, it is enough to capture at least one castle and declare your sovereignty to the whole world. However, the life of such an early kingdom is calculated in days, and even hours.

If you want to create a state that will last more than one week and be able to grow into a powerful empire, preparations must begin long before you put a crown on your head. And today we want to tell you how to quickly go from a simple mercenary to the ruler of all Calradia.

The beginning of the way

Preparation for the accession to the throne begins from childhood, read - at the time of character creation. The future ruler must first of all be a skilled diplomat, and secondly, a competent strategist. Therefore, of the four characteristics, the most important for us is charm (here - charisma), and the second most important is intelligence.

Of the skills, as you might guess, the main ones will be leadership and persuasion. This is followed by tactics that allow you to more effectively realize a numerical advantage in battle or, on the contrary, compensate for the superiority of the enemy. It would also be nice to learn education- both before and after ascending the throne, you will have to carry crowds of recruits with you, so let them grow in levels along the way, right?

On a note: if you are used to starting the game as a merchant or a lone fighter, no one bothers you to do so this time. But then you still have to retrain the hero - of course, in the world of Calradia, even a gladiator can rule the state, but the spectacle will turn out to be miserable.

Having taken care of your education, you can join the caravan going to the Vegir Kingdom. Why Vegirs? It's just that their army is best suited to solve our future problems. In the struggle for the throne, you have to fight a lot in general and very often take and defend castles in particular. The tenacious vegir infantry, coupled with well-aimed archers, will serve us best.

Advanced training skill allows you to literally "on the go" turn recruits
into real soldiers.

Well-balanced rodoks and "infantry" nords also perform well (although the latter can be a sip of grief if cavalry regiments fall upon your young kingdom). The “horse” Svadia, the Khergit Khanate and the newcomers from the Sarranid Sultanate who joined them disappear - at least until the release of a mod that would teach riders to climb walls.

In general, the ideal army in our case is the Nordic infantry under the cover of Vegir archers. The creation of an international army is fraught with certain problems, but it is worth it.

Now your task is to put together a starting capital and assemble a squad with which you are not ashamed to go into battle. For the future king, the most convenient way to people lies through the battlefield. High charisma and leadership will help literally for a penny to recruit a crowd of recruits in the surrounding villages who will crush the enemy in numbers. You will quickly replace the dead with new recruits, and the few survivors will begin to grow rapidly in ranks. Trade in spoils of war and captives (in the future - a noble family) will provide a stable inflow of funds.

So look for bandit camps, train on the bandits "born" in them, then slowly move on to hunting enemy lords, and at the first opportunity, enter the royal service and start participating in military campaigns. As soon as the assault on a middle-class castle ceases to be an insoluble problem, it will be time to move on to active preparations for an uprising.

On the brink of rebellion

Each of the satellites comes up with their own ways of agitating for your rule. Sometimes very original.

“Why not immediately capture the castle and establish your own kingdom, if we already have the strength?” - you ask. I answer: as soon as you gain a foothold in some territory, guests armed to the teeth will immediately come to you. At a minimum, the owners of the land that you have declared yours. As a rule - one or two more neighbors who are flattered by easy prey.

Therefore, before raising a rebellion, it is necessary to accumulate enough resources to subsequently defend their right to exist. And it's not about money and not about the army. Against the real kingdom, you still can not stand. The key to the existence of any young state is the reputation of its ruler. It depends on her how favorable the neighbors will be to you.

This resource itself is of three types. The first is your level of fame. Here since Mount & Blade. The Hero's Story hasn't changed. The second is the “Right to Rule” indicator, an innovation of the Tournament Age. As the name implies, it determines how legitimate other lords and kings consider the existence of your kingdom. To put it simply, the lower it is, the worse the attitude towards you and the more often your state is attacked.

Lord Falzevor expresses dissatisfaction with the existing system, but does not yet trust us enough to decide on an open rebellion.

There is only one way to claim your rights to the throne - send one of the characters who have joined you to campaign for your humble person (for this you need to mention in a conversation with him that you want to become king). After some time (up to three weeks), your henchman will return and bring with him +3 to the right to rule.

Which, by the way, is very small. If you want to sit quietly on the throne, at least for the first time, you need to bring the indicator of the right to rule to at least 50. If you feel very itchy, you can do less, but below 30 at the beginning of the rebellion - certain death. "Swing rights" then it will be too late. Therefore, it is better from the very beginning of the game to recruit all available characters from taverns and send them to conduct a PR campaign. You don’t have to worry about their personal compatibility, they still won’t see each other.

On a note: if the hero has just returned from a mission, you cannot send him again to increase your right to rule. So the “agitators” who have worked their way can be safely sent to all four sides. If you need it, hire again.

Finally, the third measure of your reputation is your relationship with the local lords. It is especially relevant if you are going to bite off a piece of territory from the power that you currently serve. In this case, you will surely have time to enlist the support of other feudal lords before the time comes to declare independence. And then the king in his capital can shout as much as he likes about "treacherous rebels" and "ancestral lands" - you have real chances to drag your neighbors to your side before the start of active hostilities.

Family matters

A good bride is not only a lot of friends now, but also a crowd of faithful you
Salov in the distant future.

As it was sung in a famous song, "no king can marry for love" - ​​including the future king. The spouse will have to choose based not on external data, but on the number of relatives - after all, after the wedding, you will automatically get good relations with all members of her family. Of course, there can be no talk of any kidnapping of the bride - only matchmaking with all the formalities.

You can, however, try the opposite approach - first become a king, and then choose a richer feudal lord from the neighbors and quickly marry his daughter (or sister - depending on who is available). It will take quite a bit of time, and you can easily make him your vassal. Often, in this way, a territory equal to the entire kingdom is added to your possessions. Yes, and the rest of the spouse's relatives will sooner or later go over to your side.

One step away from the throne

A couple more blows, and on the site of the former capital of the Sarranides-
whom sultanate my own empire will arise.

There are two ways to create your own kingdom. The first is to storm the castle, wait for the king to give it to another lord, immediately declare his displeasure and "put the party card on the table." You will be left with the possessions granted by the ruler, all that remains is to choose a flag and compose a more harmonious name for the kingdom (kingdom, principality, emirate, khanate - underline as necessary).

There is an alternative way to secede along with their lands. You leave one soldier in your castle, after which you inform the king about the refusal of the oath. Immediately rob the nearest caravan or farmers, earn negative relations with the once native kingdom and quickly jump to storm the abandoned castle. You don't even have to climb the walls - a lone defender capitulates without a fight.

The second option: voluntarily write a letter of resignation, lose all possessions, and only then, being a free shooter, capture a suitable castle. Among the players, the first option is more popular, since it allows you to start ruling on the territory already equipped with your own hands. However, in reality, this path justifies itself only if your castle is well located or if you managed to earn a considerable territory.

In turn, method number two gives a wide wiggle room. At least you can choose the starting territory yourself. Agree, it’s one thing to be in the middle of a kingdom hostile to you, at arm’s length from the local army, and quite another to start somewhere in a secluded corner of the map, where enemy soldiers get for several days.

Never do that! The king should not risk his life in battle, so it is better to watch the battle
from the nearest hill.

On a note: ideally, you should choose a place for the kingdom in advance and only then, starting from the decision made, make friends with neighboring lords or, conversely, try to weaken the neighbors.

A very good place to start ruling is the land on the outskirts of a kingdom that is already at war on two fronts (or one, but extremely unsuccessfully). Then the local ruler will simply not be up to you. However, here it is necessary to take into account how long the hostilities are ongoing. If more than a month and a half, there is a great chance that the affected side will quickly conclude a truce and turn to you.

Of course, no one bothers to weaken the future victim on their own, while still in the service of any sovereign. If you have enough patience, this path can be taken to extremes. Namely, to ensure that only one capital remains from the neighboring kingdom. After that, you can safely resign and take the last stronghold by storm.

To do this, by the way, will not be so easy, since the enemy lords will be there like herring in a barrel. We'll have to run first, catching them one at a time. But then, since there will be no one to claim legal rights to this land, you will be left alone for a long time. Minus - at hand will be a strong empire created by your own labors. However, what to do with neighboring states is a question for the next chapter.

The first steps of the young king

Small but experienced infantry-
ny detachment is able to repel the assault of the enemy with the corresponding
wearing strength one to eight.

So, the first stage on the way to world domination has been passed. If you are not too lazy to create a good reputation for yourself and correctly choose a place for your kingdom, you will not be asked from the throne in the first few days (if you still have pigs - see the Save the Situation sidebar). Once everything calms down, you will be faced with the task of consolidating and building on your success.

First of all, we continue to strengthen the diplomatic status of the state. Characters who previously traveled around Calradia eulogizing you are now sent to the rulers of other realms as official ambassadors. The more people recognize our independence, the higher will be the right to rule and the calmer life.

At the same time, we begin to add to our possessions everything that lies badly. And the category of badly lying in the “Age of Tournaments” includes two types of lands. First, the outskirts of the kingdoms that are already embroiled in confrontation with other states. You won’t master a full-fledged war yet, but if the enemy has enough problems without you, you will be able to bite off a piece or two from him. In general, this rule applies at any stage of the game - of all possible opponents, invariably choose the weakest one.

On a note: from such a situation, you can also extract good diplomatic advantages, first signing up as allies to the two attacking countries, and then offering peace to the one that was subjected to your aggression. As a result, relations will improve with all three.

The second way to expand the territory is to attract "fluctuating" lords (those who have a negative relationship with the faction leader) to their side. Some themselves will come to you in the capital in order to enter the service. True, rich feudal lords rarely come across among them, but there are plenty of lovers to change overlords like gloves. You can take them, but do not count on a rich catch.

The larger your kingdom
in, the more Mount & Blade begins to resemble Total War.

Much more effective to campaign among the disgruntled lords. In order not to pester everyone with seditious speeches in vain, regularly send out your characters on spy missions (for example, those who are not busy as diplomats). Thanks to them, you will always know which of the feudal lords is ready to change citizenship.

True, even a disgruntled lord is not so easy to lure. First, you must be on very good terms, at least +25, otherwise the lord will generally refuse to talk about such a sensitive topic as betrayal. Secondly, it is important that the interlocutor is your neighbor, otherwise he will grumble that, they say, you will not be able to protect him. In a conversation with him, you must correctly guess the argument in your favor (or pick it up using Save / Load).

You can’t put pressure on the lords either - almost no one immediately agrees to the transition, but if you give a potential vassal a week or two to think, the chances of a positive response will increase markedly. Although in the end everything is decided by the notorious right to the throne - with an indicator of more than 80, only the geographical factor can become a serious obstacle.

On a note: separate conversation - landless lords. It is easy to attract them to your side, it is enough to promise such a person to put on, and he is yours forever. But why, if you need land, and not the owners for it? It makes sense to call such lords only during military campaigns, when one or several ownerless castles are in your hands.

Diplomatic development is the main way to expand in the early stages of development. But be prepared that sooner or later your manner of pocketing foreign lands will become familiar, and they will start beating you - what kind of king will like that you are poaching vassals from him? By the way, as practice shows, kings react more calmly to the loss of acquired lands than those that originally belonged to them.

Saving the Situation

In battle, enemies also come in "waves" - first the cavalry, followed by the infantry and archers.

When it comes to warfare with superior enemy forces (and a novice ruler does not do otherwise), one should remember the mistake that enemy commanders invariably repeat - each lord moves on his own, because of which the army is pulled into a line, small detachments run ahead, and large ones trail behind. Thus, you can break the enemy troops in parts, retreating for reinforcements if necessary.

If the situation is completely seamed and the advancing enemy cannot be stopped in any way, it is better not to wait for the inevitable end and sell out with the giblets of any faction. Independence will be lost, but with a high probability they will leave you behind and the lands will remain with you. And you can regain your independence at any suitable moment.

On the road to triumph

Enemy "flying" units are rapidly running to the wasp
du castle with a garrison of 10-15 people. It remains only to
you from around the corner and kill everyone.

Having learned where the troops of the Sultanate were gathering, I caught the enemy by surprise - half of the army was just approaching, and the second was already being destroyed by my troops.

The kingdom, which has already begun to successfully expand at the expense of its neighbors, is facing two serious problems - the financial crisis and the protection of its own borders. The taxes you collect from your holdings are usually barely enough to support an ever-growing army. But the opponents are very skillful in using guerrilla tactics, making constant raids on your villages. A devastated village will not soon be able to bring a normal income.

In addition, with the growth of the kingdom, an item of expenditure called “inefficient taxation” increases, which in critical cases can eat away two-thirds of the funds received. The result of all this is weekly losses, sometimes exceeding ten thousand gold coins. A small kingdom, in principle, can exist through trade, but during the war it is difficult to do business. In addition, the king running around the markets with bundles of dried fish is a depressing sight.

Both problems are solved simply - you need to actively distribute castles for the use of vassals. Ideally, each fortress should have a lord. There are not enough of your own - call the landless from the outside. But I would not advise making feudal lords from the characters who joined you. In order for a companion to become an intelligent commander with a strong army, he must reach at least the fifteenth level, and be developed in the same way as your hero. That is, you need to prepare a vassal from it from the very beginning of the game.

It is interesting: for some reason, lord characters prefer to take compatriots into the army. Therefore, do not be surprised if one of the lords suddenly jumps for recruits to the other end of the map.

At the end of the game, castles begin
nayut swarm with lords of different nationalities - subjects
we conquered by you powers.

Active distribution of vassals across holdings helps reduce the cost of inefficient tax collection. In addition, garrisons in fortresses are removed from your balance - from now on, castle owners pay for them, and where they get the money for this is no longer your concern. Finally, numerous detachments can be sent to patrol the borders - of course, they will not cope with a full-fledged invasion, but those who want to rummage around the peasant barns are quite capable of scaring them away.

Do not be afraid that relations with the feudal lord worsen every time you give the castle to someone else (lords are especially furious if you make a character of humble origin into full-fledged vassals). It is better to have many disgruntled vassals than one or two happy ones. To prevent betrayal, you can regularly hold feasts in the capital with the obligatory attendance of all the lords.



In general, that's all. The main thing is that if you were not crushed at first and allowed to establish expansion, then they will not stop you later. With a little patience, Calradia will be at your feet.

Establishment of a kingdom Mount and Blade- this is a very quick and simple thing, but keeping this very kingdom afloat is a whole science! The best way to create a kingdom is with the help of a mod. You can create a kingdom in absolutely any environment and version of M&B, but if you create it in , you will have many more functions that, unfortunately, are not in a simple Mount and Blade. There are several ways to create your kingdom in Fire and Sword:

rebellion

Raising a rebellion is the surest way to try to arrange a civil war, overthrow the king from the throne and take his place. To start a rebellion, you need to find a contender for the throne. Usually such people travel around the cities in search of support. Pretenders for the throne must be sought in the throne rooms. After you agree to help the pretender win the throne, an internal war will begin in the faction and, depending on the relationship with the lords of the current faction, you will be able to lure them to your side, which will improve the military situation in your favor. In fact, from the rebellion to the very end, you are the marshal of the rebel troops and after the faction is completely captured, the pretender to the throne will disappear and become a full-fledged king, and you will become his right hand.

Territory capture

The second opportunity to create your own kingdom is to capture the fortress. Starting from version Mount and Blade: Warband such an opportunity arose. Just capture a castle or city and the war will begin.

Poaching Lords

When the kingdom has already been created, it's time to start strengthening. It is unlikely that at the beginning many lords will agree to go over to the side of your kingdom, so you will have to use the services (not playable characters). Among all, there are 6 heroes of noble birth, who, when receiving an estate, will not spoil your reputation in the eyes of other lords. noble birth:

  1. Alaen
  2. Baheshtur
  3. Firentis
  4. Lezalit
  5. Mateld
  6. Rolf

Of course, not all of them will be friends with each other and this will have to be fought. Lords, like, just won’t go to you (as already mentioned above); first you need to have at least good relations with the lord and a couple of free villages. When you speak to the lords, ask questions about the king and politics. You need to offer the lord something that is not in his kingdom (you will see everything during the dialogue). You can talk with the lords if there is no one nearby and you are one on one with him. Never ask the lord to give an answer right away, as this is an 85% chance of failure. Intrigue him with your conversation and do not ask for an answer. Believe me, in a week or two the lord himself will come to you to take the oath. Keep in mind that persuasion skill, personal relationships, and the right to the throne affect luring people to your side.

Right to the throne

Well, the last very important aspect of the kingdom is the right to the throne. This indicator is very important when creating a kingdom, and the higher it is, the less often other kingdoms will attack you, it will be easier to make peace and lure the lords to your side. You can get the right to the throne when making peace, sending diplomatic envoys to neighbors or.


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